What Playing D&D Taught Me About Writing

I didn’t write this article, but I could have!

By Ricardo Victoria

I was planning to write this post a while ago, but work got in the middle (it still does, but I just ignored it for a bit). Then, that dastardly Leo McBride got his take out first at his blog Altered Instinct *shakes fist*. I recommend reading his entry as well *shakes fist once more*.

Unlike Leo, I have played fewer systems, basically just D&D 3erd Ed. BESM, Bureau 13 and Exalted. Of those, most of my gaming hours were dedicated to D&D or a homebrew modification my best friend, our local GM, concocted before passing away a few years ago. It was actually his main D&D campaign that taught me how to play and in a fun twist of fate, taught me a few lessons on writing, lessons I’m sharing now, in no order of importance. For context, my friend had the patience of a saint as most of the party was composed of unruly players (we came to blows at least once) and liked to bounce ideas with me as it was around the time I wrote my first story ‘Silver Horn’ (that, *shameless plug* you can read here) and I was plotting the first iterations of Tempest Blades.

Said that and without further ado, here is my take.

Read the full article at Ricardo Victoria.

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